Peer-Reviewed Conference Papers
Kraiger, K., McGonagle, A. K., & Sanchez, D. R. (2020). What’s in a sample? Comparison of effect size replication and response quality student, Mturk, and Qualtrics samples. Paper presented at the 11th International Scientific and Practical Conference – Organizational Psychology: People and Risks. Saratov Chernyshevsky State University: Saratov, Russia. https://www.sgu.ru/conference/organizacionnaya-psihologiya-lyudi-i-riski-3/whats-sample-comparison-effect-size-replication-and
Sanchez, D. R. (2019). Comparing teams to individuals in a videogame-based learning activity: Exploring the direct and indirect effects across. Poster presented at the 14th Interdisciplinary Network for Group (INGRoup) Conference, Lisbon, Portugal.
Sanchez, D. R., & Langer, M. (2019). Video Game Experience (VGE) Scale development: Designing and validating a scale with implications for game-based learning and assessment. Paper presented at the 19th Congress of the European Association of Work and Organizational Psychology (EAWOP) Conference, Turin, Italy.
Sanchez, D. R., Nelson, T., *Weiner, D., *Schnall, J., & Kraiger, K. (2019). Motivation in game-based training: The importance of definition in measurement. Paper presented to the 19th Congress of the European Association of Work and Organizational Psychology (EAWOP) Conference, Turin, Italy.
Sanchez, D. R., *Kaur, R., *Li, V. & *Wang, S. (2019). Assessing the viability of measuring psychological variables in Virtual Reality environments. Poster presented to the 19th Congress of the European Association of Work and Organizational Psychology (EAWOP) Conference, Turin, Italy.
Sanchez, D. R., Langer, M., & *Waters, L. (2019). Off-the-shelf games and multiple-choice assessments: A multi-study comparison. Poster presented to the 19th Congress of the European Association of Work and Organizational Psychology (EAWOP) Conference, Turin, Italy.
Sanchez, D. R., *Nett, N., *Berahmandi, P. & *Le, D. (2019). Exploring virtual teamwork: The impact of team specialization and psychological safety on team-related outcomes. Poster presented at the 19th Congress of the European Association of Work and Organizational Psychology (EAWOP) Conference, Turin, Italy.
*Weiner, E., & Sanchez, D. R. (2019). Selection in VR: Exploring validity evidence for the assessment of cognitive ability using Virtual Reality technology. Paper presented to the 19th Congress of the European Association of Work and Organizational Psychology (EAWOP) Conference, Turin, Italy.
*Sylvan, C., Sanchez, D. R., & *Le, D. (2019). Virtual Reality (VR) for leadership: VR assisted meditation training for leadership development. Poster presented at the 19th Congress of the European Association of Work and Organizational Psychology (EAWOP) Conference, Turin, Italy.
*Kaur, R., Sanchez, D. R. & *Le, D. (2019). Gender roles and perceptions of leadership in a Virtual Reality environment. Poster presented at the 19th Congress of the European Association of Work and Organizational Psychology (EAWOP) Conference, Turin, Italy.
*Le, D., *Vasquez, R., & Sanchez, D. R. (2019). Exploring the positive individual experience within virtual teams: Understanding the outcomes of perceived value and motivation. Poster presented at the 19th Congress of the European Association of Work and Organizational Psychology (EAWOP) Conference, Turin, Italy.
*Cruz, J., *Archakova, M., Sanchez, D. R., & *Zolman, A. (2019). Individual learning predispositions and their role with virtual team building: Evaluation perceived effectiveness, sense of achievement, and task difficulty. Paper presented at the 99th annual meeting of the Western Psychological Association (WPA) Conference, Sacramento, California.
*Le, D., *Lee, S. Y. A., *Vasquez, R., & Sanchez, D. R. (2019). Exploring positive experiences within virtual teams: Understanding the outcomes of perceived value and motivation. Paper presented at the 99th annual meeting of the Western Psychological Association (WPA) Conference, Sacramento, California.
Sanchez, D. R., *Kaur, R., Li, A. & *Wang, S. (2019). The viability of Virtual Reality: Assessing risk taking and emotional intelligence. Poster presented at the 34th annual meeting of the Society for Industrial and Organizational Psychology (SIOP) Conference, Fort Washington, Maryland.
Langer, M., Melchers, K. G., Behrend, T. S., White, J. C., Auer, E., Basch, J., Liff, J. P., Mondragon, N. J., Köenig, C. J. Samadi, S. & Sanchez, D. R. (2019). Job interview technology: Effects on applicants, evaluators, and adverse impact. Paper presented at the 34th annual meeting of the Society for Industrial and Organizational Psychology (SIOP) Conference, Fort Washington, Maryland.
Sanchez, D. R. & *Haydon, R. (2019). Virtual team interactions: Analyzing leadership on virtual teams. Paper presented at the 22nd Annual American Association of Behavioral and Social Sciences (AABSS) Conference, Las Vegas, Nevada.
Sanchez, D. R. & Van Lysebetten, S. (2018). Games and simulations used for learning and assessment: Results from a meta-analytic study. Paper presented at the 11th annual meeting of the International Testing Commission (ITC) Conference, Montreal, Canada.
Sanchez, D. R., Langer, M. & *Kaur, R. (2018). Gamification in the classroom: Examining the impact of gamified quizzes on student learning. Paper presented at the 11th annual meeting of the International Testing Commission (ITC) Conference, Montreal, Canada.
Sanchez, D. R. & Langer, M. (2018). Video game experience (VGE): Designing and validating a scale for game-based application. Paper accepted at the 11th annual meeting of the International Testing Commission (ITC) Conference, Montreal, Canada.
*Hale, W. & Sanchez, D. R. (2018). Game-Based Assessment: Lessons learned from using an off-the-shelf game for performance evaluation. Paper presented at the 11th annual meeting of the International Testing Commission (ITC) Conference, Montreal, Canada.
*Wear, H. & Sanchez, D. R. (2018). Evaluating the RIASEC: Converging game-based assessment and traditional survey formats. Paper presented at the 11th annual meeting of the International Testing Commission (ITC) Conference, Montreal, Canada.
*Kaur, R. & Sanchez, D. R. (2018). Using Virtual Reality (VR) to assess psychological variables: Emotional intelligence and risk taking. Paper presented at the 11th annual meeting of the International Testing Commission (ITC) Conference, Montreal, Canada.
Nelson, T. Q., Sanchez, D. R., Kraiger, K. & *Weiner, E., *Schnall, J. (2018). Videogame training: Comparing motivation to learn with engagement. Paper presented at the 98th annual meeting of the Western Psychological Association (WPA) Conference, Portland, Oregon.
Sanchez, D. R. (2017). Exploring game-based training simulations as they inform learning outcomes. Paper presented at the 18th Congress of the European Association of Work and Organizational Psychology (EAWOP) Conference.
Sanchez, D. R. & Van Lysebetten, S. (2017). Understanding the effects of game-based training simulations: A meta-analysis. Paper presented at the 18th Congress of the European Association of Work and Organizational Psychology (EAWOP) Conference.
Sanchez, D. R. & Huebner, L.-A. (2017). Gamification in the classroom: Examining the impact of gamified quizzes on student learning. Paper presented at the 32nd annual meeting of the Society for Industrial and Organizational Psychology (SIOP) Conference.
Kraiger, K., Sanchez, D. R., & McGonagle, A. (2017). Replication of effects in organizational, student, MTurk, and Qualtrics samples. Paper presented at the 32nd annual meeting of the Society for Industrial and Organizational Psychology (SIOP) Conference.
Armstrong, M. B., Sanchez, D. R., & Bauer, K. N. (2017). Gaming and gamification IGNITE: Current trends in research and application. Alternative session type presented at the 32nd annual meeting of the Society for Industrial and Organizational Psychology (SIOP) Conference.
Sanchez, D. R. (2016). Antecedents and outcomes of team emergent states and processes. Paper to be presented at the 15th annual Southern Management Association (SMA) Conference.
Sanchez, D. R. (2016). Gaming the classroom: Gamification techniques and student performance. Paper presented at the 31st annual meeting of the Graduate Student Showcase at Colorado State University.
Sanchez, D. R., & Gibbons, A. (2016). Understanding how videogame experience influences learning outcomes in training simulations. Paper presented at the 31st annual meeting of the Society for Industrial and Organizational Psychology (SIOP) Conference.
Shore, L., Cleveland, J., & Sanchez, D. R. (2016). Bridging the gap: Shedding light on new frontiers of diversity and inclusion research. Paper presented at the 76th annual meeting of the Academy of Management (AOM) Conference.
Sanchez, D. R., Maynard, T., Mathieu, J. E., Gilson, L. L., & Dean, M. (2015). Familiarity and information elaboration and performance in global virtual teams. Paper presented at the 30th annual meeting of the Society for Industrial and Organizational Psychology (SIOP) Conference.
Sanchez, D. R., & Gibbons, A., (2015). Engaging the videogame experience and learning outcomes. Paper presented at the 30th annual meeting of the Graduate Student Showcase at Colorado State University.
Sanchez, D. R., Gibbons, A., Lanik, M., Raymer, S., & Anthenien, A. (2014). Automated scoring in assessment centers: How quantifiable is qualitative data? Paper presented at the 29th annual meeting of the Society for Industrial and Organizational Psychology (SIOP) Conference.
Gibbons, A. M., Hughes, D., Riley, P., Thornton, G. C., & Sanchez, D. S. (2013). Is the future here? Assessment center technology use and benefits. Paper presented at the 28th annual meeting of the Academy of Management (AOM) Conference.
Sanchez, D., Mazurkiewicz, M. D., Ritchie, S. A., & Katz, B. (2011). I/O psychology for dummies. Presented at the 26th annual meeting of the Society for Industrial and Organizational Psychology (SIOP) Conference.
*Student authors.